Magical spells and artifacts, strange and new worlds, ancient mysteries and many references to the card game compose the uniqueness of this Universe.
Magic The Gathering Volume 1 collects the first 4 issues of IDW's ongoing series based on the Magic the Gathering (MTG) card playing game.
How is it?
Before we get into what this book is all about let me tell you about my experience with Magic The Gathering. MTG is a card game created and sold by Wizards of the Coast that combines strategy, cunning and a little luck.
Simply put its a great card game with awesome game mechanics. I've never been a good deckbuilder and player, but always enjoyed it very much. Nowadays I don't play the card version of MTG because its an expensive and time consuming hobby.
MTG is not just a really good card game. Its also a source of magnificent illustrations and interesting lore. Since the dawn of the game that WotC made sure that MTG would be associated with great art. This is sort of a trade mark of the game. With the passing of the many (many, many, many...) core and expansion sets, a narrative has been created to expand the card game Universe. Recently IDW started a series based on this Universe.
In the MTG universe there are several planes (parallel dimensions) and there are some persons that are born with the ability to jump between those planes. Those persons are called Planeswalkers.
Dack's home village was the stage of a massacre that killed all the inhabitants. As a result Dack made it his life quest to search and kill the responsible of the massacre.
This story does a decent job in getting the reader up to date with what he/she needs to know about this Universe and Dack's history and motivations. However it all feels a bit forced and happens really fast. The narrative would benefice from a slower pace and more character development. Matt Forbeck seemed more concerned in getting as many references to the card game as he could, rather than creating an interesting and compelling story for everyone to enjoy.
|Henchmen killing innocents|
Martin Coccolo's art is very good. If this was not a MTG book it would be excellent, but when compared to the usual art from the cards it doesn't quite live up to the standard. One might argue that a still image is one thing and a full book of sequential art is another completely different, but the gorgeous art is a trademark of the card game and I can't help but to feel that Coccolo's didn't quite achieve that level of greatness.
But don't get me wrong, it is still very good to look at.
|Big bad energy vampire witch lady|
To be honest, this is not the greatest comic book out there. The art, while very good, is a tiny bit bellow MTG standard. The plot is not nearly as interesting as it could be. Its not a bad book either. Its a good enough narrative with competent dialogue that will entertain you.
I wish it would be better, especially in the storytelling department. With that said, if you like fantasy books, with fireball throwing wizards and energy vampires then give this one a read.
Authors: Martin Coccolo, Matt Forbeck